webgl
Bindings for the WebGL rendering context used with WebAssembly applications.
| Function | Description |
|---|---|
NewContext(id) |
Obtain a context from a canvas element by id. |
NewContextFrom(canvas, type...) |
Derive a context from an existing canvas value. |
Context.ClearColor(r,g,b,a) |
Set the clear color. |
Context.Clear(mask) |
Clear buffers. |
Context.CreateShader(t) |
Create a shader object. |
Context.ShaderSource(shader, src) |
Provide GLSL source for a shader. |
Context.CompileShader(shader) |
Compile a shader. |
Context.CreateProgram() |
Create a program object. |
Context.AttachShader(prog, shader) |
Attach a shader to a program. |
Context.LinkProgram(prog) |
Link a program. |
Context.UseProgram(prog) |
Use a program for rendering. |
Context.CreateProgramFromSource(vSrc, fSrc) |
Compile shaders and link into a program. |
Context.BufferData(target, data, usage) |
Upload data to a buffer object. |
Context.BufferDataFloat32(target, data, usage) |
Upload float32 slice data via js.Float32Array. |
Context.CreateBuffer() |
Create a buffer object. |
Context.BindBuffer(target, buffer) |
Bind a buffer to a target. |
Context.CreateTexture() |
Create a texture object. |
Context.BindTexture(target, tex) |
Bind a texture to a target. |
Context.ActiveTexture(texUnit) |
Select the active texture unit. |
Context.TexParameteri(target, pname, param) |
Set texture parameters. |
Context.TexImage2D(target, lvl, ifmt, w, h, border, fmt, typ, pixels) |
Upload pixel data to a texture. |
Context.TexImage2DFromImage(target, lvl, ifmt, fmt, typ, img) |
Upload an image/video/canvas to a texture. |
Context.LoadTexture2D(img) |
Create and initialize a 2D texture from an image. |
Context.EnableVertexAttribArray(index) |
Enable a vertex attribute. |
Context.VertexAttribPointer(index,size,type,normalized,stride,offset) |
Specify vertex attribute layout. |
Context.GetAttribLocation(prog, name) |
Retrieve attribute location. |
Context.GetUniformLocation(prog, name) |
Retrieve uniform location. |
Context.Uniform2f(loc, x, y) |
Set a vec2 uniform. |
Context.Uniform4f(loc, v0,v1,v2,v3) |
Set a vec4 uniform. |
Context.Uniform1f(loc, x) |
Set a float uniform. |
Context.Enable(cap) |
Enable a WebGL capability. |
Context.BlendFunc(sfactor, dfactor) |
Define pixel blending factors. |
Context.DrawArrays(mode, first, count) |
Render primitives from array data. |
Context.CreateVertexArray() |
Create a vertex array object. |